Permissions: Eagle Vision
May. 26th, 2014 04:10 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Eagle Vision is a hereditary sixth sense that can be activated while standing still and uninjured. This intuition shows people's true intentions at that moment, in the form of auras, and color-codes them. Thus, it can see auras through illusions and disguises (but not walls). If there is a specific target he's looking for, the ~murmuring background voices~ will come from that direction. When he moves or gets hurt, it deactivates, but there's still a residual glowing aura about people for a short bit. Video 1m 47s in. Wiki, riddled with spoilers.

Red = Hostile or potentially hostile to Altaïr. Everyone from active guards, police, and soldiers, to slavers, tyrants, those who'd use power to control or suppress freedom, even in the name of peace.
Blue = Altaïr's allies. Assassins, those who would fight for free will, willing to break the law for this belief.
White = informants, sources of information, hiding places (people sitting on benches can be hiding places too, though for some reason the game marks them blue)
Gold = Altaïr's temporary leads, persons of interest, assassination targets
Nothing = civilians, neutral-minded people.
To an uninformed character, this looks like an uncanny intuition. Though it uses broad generalizations in practice, they can be the deciding factor in whether or not Altaïr trusts someone when he meets or has to work with them. Comment below whether you want Altaïr to see your character's intent, regarding himself, at any given moment. Altaïr may also be able to see through your character's illusions, glamours, invisibility, etc. If your character can block scrying/chi sensing and the like, please mention it. It may or may not have an effect.
Also try to guess what color your character would be to him most of the time, if any. I realize this may be difficult, considering people's colors change even in canon according to what role they play in different situations. It's not general allegiance, it's specific circumstantial intent. For example, someone can switch from being an ally (blue) to an informant (white) and vice versa, or an ally (blue) could switch to being a lead (gold) when leading Altaïr somewhere. Even people in the role of guards have been known to switch from red to blue when defecting to join Altaïr. Frenemies are also a thing, as are "allies" who show as blue because they are working with Altaïr, but only as long as he's useful.
added 2013 sep 22: Now with a form!

Red = Hostile or potentially hostile to Altaïr. Everyone from active guards, police, and soldiers, to slavers, tyrants, those who'd use power to control or suppress freedom, even in the name of peace.
Blue = Altaïr's allies. Assassins, those who would fight for free will, willing to break the law for this belief.
White = informants, sources of information, hiding places (people sitting on benches can be hiding places too, though for some reason the game marks them blue)
Gold = Altaïr's temporary leads, persons of interest, assassination targets
Nothing = civilians, neutral-minded people.
To an uninformed character, this looks like an uncanny intuition. Though it uses broad generalizations in practice, they can be the deciding factor in whether or not Altaïr trusts someone when he meets or has to work with them. Comment below whether you want Altaïr to see your character's intent, regarding himself, at any given moment. Altaïr may also be able to see through your character's illusions, glamours, invisibility, etc. If your character can block scrying/chi sensing and the like, please mention it. It may or may not have an effect.
Also try to guess what color your character would be to him most of the time, if any. I realize this may be difficult, considering people's colors change even in canon according to what role they play in different situations. It's not general allegiance, it's specific circumstantial intent. For example, someone can switch from being an ally (blue) to an informant (white) and vice versa, or an ally (blue) could switch to being a lead (gold) when leading Altaïr somewhere. Even people in the role of guards have been known to switch from red to blue when defecting to join Altaïr. Frenemies are also a thing, as are "allies" who show as blue because they are working with Altaïr, but only as long as he's useful.
added 2013 sep 22: Now with a form!
no subject
Date: 2013-10-02 03:01 am (UTC)Altaïr gets on the wrong side of the law at times, e.g. stabbing people and stealing shit for world peace, HOPEFULLY JADE WON'T CATCH HIM AT IT but if he does... uh... things may change? But usually i play that by ear anyway because CR is a wily thing. Thanks for hitting this up!
no subject
Date: 2013-10-02 03:10 am (UTC)sigh youngsters and their murdering people outside the bounds of the law. though it's cool by Auldrantine law if Altaïr stabs someone outside a town as long as he can prove it's not for reasons of personal malice! c'mon altair it's not that hard to follow the law! JUST TAKE YOUR TARGETS OUTSIDE THE CITY. I look forward to seeing the CR develop majestically.
there can never be enough icons of him leaping on people i swear
Date: 2013-10-02 03:21 am (UTC)Omg yes, that CR would be majestic indeed. Majestic and horrible. I'm... i'm not sorry.
CAN HE JUST SIT DOWN PLEASE
Date: 2013-10-02 03:28 am (UTC)LOVE MEANS NEVER HAVING TO SAY YOU'RE SORRY