theflyingone: it's fucking cold (Masyaf)
IC )
OOC )
theflyingone: find waldo (Default)
C H A R A C T E R;
NAME: Altaïr ibn La-Ahad
CANON: Assassin's Creed
POINT IN CANON: end of AC1 as of April 2018, 1-2 years after AC: Bloodlines
AGE: 25 when he arrived in July 2016
APPEARANCE: Images. 6 ft (183 cm), 170 lbs (77 kg). He has a scar on his lip and his left ring finger has been removed. Francisco Randez was used by Ubisoft as a model for his in-game appearance. As of 2016 Aug 21, he's had the Emperor's Mark on his stomach on his left: His tattoo, shaped like the old playing cards that later came to be called tarot, was as if drawn by a calligrapher in the stylized detail that was familiar to his time and place. Its most noticeable feature was the ankh in dead center, crossed over with a crook and flail. A pattern of stony mountains and a thin river below them filled the background, not unlike the landscape around Masyaf. Four ram's heads connected the card's borders. Nestled in the border on the right was an eagle, and on the left, a hand holding a sphere.

HISTORY )

PERSONALITY )

ABILITIES

INVENTORY


ARCANUM Emperor (Emperor)'s problem child is baaaack

S A M P L E S;
ACTIONSPAM SAMPLE:
Getting timey-wimey
PROSE SAMPLE: Being Hakan's problem child
theflyingone: find waldo (Default)
Eagle Vision is a hereditary sixth sense that can be activated while standing still and uninjured. This intuition shows people's true intentions at that moment, in the form of auras, and color-codes them. Thus, it can see auras through illusions and disguises (but not walls). If there is a specific target he's looking for, the ~murmuring background voices~ will come from that direction. When he moves or gets hurt, it deactivates, but there's still a residual glowing aura about people for a short bit. Video 1m 47s in. Wiki, riddled with spoilers.

Altair in the tutorial void looking at residual auras detected by his Eagle Vision

Red = Hostile or potentially hostile to Altaïr. Everyone from active guards, police, and soldiers, to slavers, tyrants, those who'd use power to control or suppress freedom, even in the name of peace.
Blue = Altaïr's allies. Assassins, those who would fight for free will, willing to break the law for this belief.
White = informants, sources of information, hiding places (people sitting on benches can be hiding places too, though for some reason the game marks them blue)
Gold = Altaïr's temporary leads, persons of interest, assassination targets
Nothing = civilians, neutral-minded people.

To an uninformed character, this looks like an uncanny intuition. Though it uses broad generalizations in practice, they can be the deciding factor in whether or not Altaïr trusts someone when he meets or has to work with them. Comment below whether you want Altaïr to see your character's intent, regarding himself, at any given moment. Altaïr may also be able to see through your character's illusions, glamours, invisibility, etc. If your character can block scrying/chi sensing and the like, please mention it. It may or may not have an effect.

Also try to guess what color your character would be to him most of the time, if any. I realize this may be difficult, considering people's colors change even in canon according to what role they play in different situations. It's not general allegiance, it's specific circumstantial intent. For example, someone can switch from being an ally (blue) to an informant (white) and vice versa, or an ally (blue) could switch to being a lead (gold) when leading Altaïr somewhere. Even people in the role of guards have been known to switch from red to blue when defecting to join Altaïr. Frenemies are also a thing, as are "allies" who show as blue because they are working with Altaïr, but only as long as he's useful.

added 2013 sep 22: Now with a form!

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